package model;

public class ClientPlayer
{
	private boolean isAlive;
	private GameTile playerPosition;
	private int posX;
	private int posY;

	public ClientPlayer(boolean isAlive, int posX, int posY)
	{
		this.isAlive = isAlive;
		this.posX = posX;
		this.posY = posY;
	}

	public boolean isAlive()
	{
		return isAlive;
	}

	public void setAlive(boolean isAlive)
	{
		this.isAlive = isAlive;
	}

	public GameTile getPlayerPosition()
	{
		return playerPosition;
	}

	public void setPlayerPosition(GameTile playerPosition)
	{
		this.playerPosition = playerPosition;
	}

	public int getPosX()
	{
		return posX;
	}

	public int getPosY()
	{
		return posY;
	}

	public void setPosX(int newPosX)
	{
		this.posX = newPosX;
	}

	public void setPosY(int newPosY)
	{
		this.posY = newPosY;
	}
}
